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Every day, millions of people throughout the world grasp a game controller or a mobile device to enjoy, learn and socialize on digital game platforms. Given the success of digital game sector,…
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The Long Now of Gamergate: How Video Game History Became Video Game Culture Laine Nooney New York University The recent, on-going Gamergate controversy has polarized participants across…
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You Call this Archaeology: Archaeologists and Archaeology as Portrayed in Video Games, 1982-2015 Andrew Reinhard
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Feeling First Games Robin Hunicke Robin Hunicke is a game designer and producer, with a background in fine art, computer science and applied game studies. She joined EA in 2005, where she worked…
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‘indie’ and independent games and culture in the Australian video game industry Chris Moore, Deakin University, Melbourne The global financial crisis has brought the Australian video…
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Deltagarkultur: spel, teknik och overkligheter Martin Ericsson Gamemaster, Bardo AB "Deltagarkultur skapas av en samverkande grupp i ögonblicket. Den finns överallt, men vi…
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Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games Jeffrey Bardzell School of Informatics in Indiana University "Realism" describes a cultural…
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Desires at play:queering World of Warcraft Jenny Sundén KTH Part reading, part lecture, this is an exploration in the intersections of queer theory, queer lives and the study of online…
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Mixed Realities: Information Spaces Then and Now Bonnie Nardi, UC Irvine I discuss the evolution of information spaces based on my ethnographic research in North America and China on a popular…
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Making Games: From Starbreeze to Lucas Arts Jens Andersson Jens Andersson jobbade länge på spelföretaget Starbreeze som lead designer (t.ex. för The Darkness) och har under en…
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The big bang: A case study of mobile media and gaming as new media in South Korea Larissa Hjorth RMIT University In media cultures of late, the synergy between two global dominant industries -…
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Platform Studies, Creative Computing and Constraint: the Atari VCS (1977) and beyond Ian Bogost Georgia Tech in Atlanta Ian Bogost är en välrennomerad forskare och utvecklare som…
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What can eyetracking say about game design? Integrating a tobii eyetracking system with the HiFi Game Engine Charlotte Sennersten, Blekinge tekniska högskola och Högskolan på…
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Gender, Technicity and Computer Games Helen Kennedy, University of the West of England Helen Kennedy has spoken at a number of both academic and industry conferences on the role of women in computer…
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The Sims as Narrative Engine
Jim Barrett, Department of Modern Languages/HUMlab
How do stories get told with the world's most popular P.C. game, The Sims? One way is through Machinima…
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Producing Massively Multiplayer Online Games: The Politics of Inscriptions Peter
Zackariasson,
Företagsekonomi
When producing an artifact
designers translate their cultures and…
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