The big bang: A case study of mobile media and gaming as new media in South Korea
Larissa Hjorth RMIT University
In media cultures of late, the synergy between two global dominant industries - mobile communication and gaming - has attracted much attention and stargazing. As part of burgeoning global media cultures, gaming and mobile media are divergent in their adaptation at the level of the local. In some locations where broadband infrastructure is strong and collectivity is emphasized (such as South Korea), online multiplayer games prevail. In locations where convergent mobile technologies govern such as Japan, mobile gaming platforms dominate.