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Every day, millions of people throughout the world grasp a game controller or a mobile device to enjoy, learn and socialize on digital game platforms. Given the success of digital game sector,…
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The Long Now of Gamergate: How Video Game History Became Video Game Culture Laine Nooney New York University The recent, on-going Gamergate controversy has polarized participants across…
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‘indie’ and independent games and culture in the Australian video game industry Chris Moore, Deakin University, Melbourne The global financial crisis has brought the Australian video…
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Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games Jeffrey Bardzell School of Informatics in Indiana University "Realism" describes a cultural…
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The big bang: A case study of mobile media and gaming as new media in South Korea Larissa Hjorth RMIT University In media cultures of late, the synergy between two global dominant industries -…
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Gender, Technicity and Computer Games Helen Kennedy, University of the West of England Helen Kennedy has spoken at a number of both academic and industry conferences on the role of women in computer…
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The Sims as Narrative Engine
Jim Barrett, Department of Modern Languages/HUMlab
How do stories get told with the world's most popular P.C. game, The Sims? One way is through Machinima…
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Producing Massively Multiplayer Online Games: The Politics of Inscriptions Peter
Zackariasson,
Företagsekonomi
When producing an artifact
designers translate their cultures and…
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Debate on game studies Jenkins
vs Aarseth
MIT & IT University of
Copenhagen
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Behind the Bezel: Coin-Op Arcade Cabinets as Design HistoryDr. Raiford Guins
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