Producing Massively Multiplayer Online Games: The Politics of Inscriptions
Peter
Zackariasson,
Företagsekonomi
When producing an artifact
designers translate their cultures and assumptions about society into these.
Thus the artifact will act as an extension of these people's beliefs and
understandings, prescribing action of future users. In my research I study the
production of an online computer game where more then 100 thousand gamers
interact. This game, Anarchy Online, has as many others in the same genre
expanded tremendously since the end of the 90s. As games these refuses to be
kept in the magical circle of play. Its impact on real life makes it
important to understand what politics that are built into games like these,
and specifically Anarchy Online. Seminariet kommer att hållas på engelska om
endast engelskspråkiga finns i publiken. Men även om så är fallet så kan
diskussionen föras på endera svenska eller engelska. Seminariet sänds också
direkt på internet samt arkiveras (se vår hemsida för mer information).
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